A unique blend: exploring Keylocker’s musical world

Musical World

Keylocker, a turn-based cyberpunk rhythm JRPG from developer Moonana and publisher Serenity Forge, is a game that stands out from the crowd. Set in a world where music is outlawed, players take on the role of BOBO, a member of the lowest caste on a futuristic Saturn. The game features a unique blend of genres, including rhythm elements, turn-based combat, and exploration.

The soundtrack is a vital part of the game’s identity, with most songs falling into a rock-synth spectrum that meshes well with the game’s environment and narrative. Combat in Keylocker is a mix between the timing and execution-based flow of the Mario & Luigi series and traditional, old-school JRPG mechanics. Players must balance doing direct damage and draining EP from opponents while executing attacks and defensive moves with precise timing.

However, the game’s movement and combat can be frustrating at times. The timing windows for attacks and defenses can feel too small and inconsistent, making failures more frustrating than rewarding. Battles can also become repetitive and prolonged, with sluggish animations and unintuitive boss mechanics.

Despite these issues, Keylocker shines in its presentation.

Exploring BOBO’s musical journey

The art direction and sound design are impressive, and the cyberpunk worldbuilding is intriguing.

The game performs well, with a steady frame rate and minimal slowdown, although infrequent crashes and glitches can interrupt the experience. In an interview with the developers, Nana Moon and Anglerman, they revealed that the game’s original concept was a visual novel set in the same world. However, they eventually evolved the project into a turn-based RPG with timed hits and a stronger musical component.

The developers drew inspiration from various sources, including games like Shin Megami Tensei, Dark Souls, and the Mother series, as well as novels like “Blindness” by José Saramago and cyberpunk classics like “Neuromancer.”

Keeping the game tied to just one genre would have been too limiting, according to the developers. They were lucky to have a skilled development team that could manage various elements, events, choices, and characters. Nana’s direction was essential for cohesion, though many revisions were needed along the way to tie up loose ends.

Despite the challenges of developing a game with so many ideas and content, the developers managed to stay on top of everything by completing small goals at a time and sticking to deadlines. Some mechanics and story beats had to be left on the cutting room floor due to time constraints, but the developers hope to bring them back in future updates. Overall, Keylocker is a unique and ambitious game that blends various genres and influences into a fascinating experience.

While it may not be perfect, its charm and presentation make it a memorable title that is sure to appeal to fans of JRPGs and rhythm games alike.